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Codynn

A Product of VOID NEPAL © Codynn 2026

Object-Oriented Programming in Lua

Object-Oriented Programming in Lua teaches how to simulate classes, objects, and inheritance using tables and metatables You'll learn to structure Lua code modularly, use constructors, and reuse behavior through inheritance—making your Lua scripts more organized and maintainable.

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Course Details

Language: Lua

Duration: Estimated Duration: About 3 to 5 weeks with regular practice.

Difficulty: easy

Category: Programming

Certificate: Yes

Skills You'll Gain

  • OOP in Lua
  • Simulating inheritance with metatables
  • Designing reusable class-like structures

Requirements

💻 A computer with Lua installed 🧠 Familiarity with basic Lua scripting (variables, loops, functions) 💡 Basic understanding of programming concepts like functions and data structures 🚀 No prior OOP experience required — we cover it step by step!

Content

01

Introduction to OOP in Lua

3 Chapters - 0/3 Completed

Object-Oriented Programming

Use OOP in Lua

Key Concepts of OOP: Classes, Objects, and Methods

02

Basics of Object-Oriented Programming

3 Chapters - 0/3 Completed

Understanding Objects and Classes in Lua

Creating and Initializing Objects in Lua

Defining Methods for Objects

03

Inheritance in Lua

3 Chapters - 0/3 Completed

Inheritance

Overriding Methods in Lua

Constructor Methods and the new Keyword

04

Encapsulation in Lua

3 Chapters - 0/3 Completed

Encapsulation

Using Tables for Encapsulation

Hiding Data with Private Variables

05

Polymorphism in Lua

3 Chapters - 0/3 Completed

Polymorphism

Achieving Polymorphism in Lua

Examples of Polymorphism in Lua

06

Interfaces and Abstract Classes

3 Chapters - 0/3 Completed

Defining an Interface in Lua

Abstract Classes and Their Use Case

Implementing Interfaces in Lua

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