Object-Oriented Programming in Lua
Object-Oriented Programming in Lua teaches how to simulate classes, objects, and inheritance using tables and metatables You'll learn to structure Lua code modularly, use constructors, and reuse behavior through inheritance—making your Lua scripts more organized and maintainable.
Course Details
Language: Lua
Duration: Estimated Duration: About 3 to 5 weeks with regular practice.
Difficulty: easy
Category: Programming
Certificate: Yes
Skills You'll Gain
- OOP in Lua
- Simulating inheritance with metatables
- Designing reusable class-like structures
Requirements
💻 A computer with Lua installed 🧠 Familiarity with basic Lua scripting (variables, loops, functions) 💡 Basic understanding of programming concepts like functions and data structures 🚀 No prior OOP experience required — we cover it step by step!
Content
01Introduction to OOP in Lua
3 Chapters - 0/3 Completed
Introduction to OOP in Lua
3 Chapters - 0/3 Completed
Object-Oriented Programming
Use OOP in Lua
Key Concepts of OOP: Classes, Objects, and Methods
02Basics of Object-Oriented Programming
3 Chapters - 0/3 Completed
Basics of Object-Oriented Programming
3 Chapters - 0/3 Completed
Understanding Objects and Classes in Lua
Creating and Initializing Objects in Lua
Defining Methods for Objects
03Inheritance in Lua
3 Chapters - 0/3 Completed
Inheritance in Lua
3 Chapters - 0/3 Completed
Inheritance
Overriding Methods in Lua
Constructor Methods and the new Keyword
04Encapsulation in Lua
3 Chapters - 0/3 Completed
Encapsulation in Lua
3 Chapters - 0/3 Completed
Encapsulation
Using Tables for Encapsulation
Hiding Data with Private Variables
05Polymorphism in Lua
3 Chapters - 0/3 Completed
Polymorphism in Lua
3 Chapters - 0/3 Completed
Polymorphism
Achieving Polymorphism in Lua
Examples of Polymorphism in Lua
06Interfaces and Abstract Classes
3 Chapters - 0/3 Completed
Interfaces and Abstract Classes
3 Chapters - 0/3 Completed