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Game Development using Love2d

Game Development using LÖVE2D is a beginner-friendly course designed to help you create 2D games using the Lua programming language and the LÖVE2D framework LÖVE2D is lightweight, fast, and perfect for indie developers and hobbyists . This course teaches you how to set up game windows, handle user input, and draw graphics. You'll learn game loops, physics basics, and sound integration. No prior programming experience is required—just enthusiasm for game design. By the end, you'll be building your own simple yet functional 2D games. Whether it's a platformer, shooter, or puzzle game, this course sets the foundation.

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Course Details

Language

Lua

Duration

Estimated course duration: 4 to 6 weeks

Difficulty:

medium

Category

Programming

Certificate

Yes

Skills You'll Gain

  • Creating games with Love2D
  • Handling graphics, sound, and game logic
  • Optimizing 2D games for performance

Requirements

  • 💻 A computer with Love2D installed
  • 🎮 Interest in 2D game development
  • 🧠 Basic knowledge of Lua scripting and programming concepts
  • 🏁 No advanced game dev experience required!

Content

Reviews

01

Introduction and Setup

4 Chapters - 0/4 Completed

Lua Setup

Basics of Lua: Recap

Overview of Love2D structure

Love 2D Helloworld

02

Game Physics and Movements

5 Chapters - 0/5 Completed

Horizontal and Vertical Movements

Basic Collison Detection: Bouncing Ball

Love2D physics module: Basic Physics Engine

Advanced Player Controls (Dashing, Double Jumps, etc.)

A Basic Platformer Game

03

Graphics and Animations

5 Chapters - 0/5 Completed

Loading and Displaying Sprites

Sprite Sheets

Sprite animations

Particle Effects

Parallax Scrolling

04

Game States and Levels

4 Chapters - 0/4 Completed

Basic game state management

Loading and transitioning between game states

Designing Levels

Build a simple multi-level game

05

Sound and Music: Love 2D Audio

3 Chapters - 0/3 Completed

Loading and playing sound assets

Looping music

Trigerring sounds dynamically based on game events.

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