OOP in JavaScript
Object-Oriented Programming in JavaScript allows developers to model real-world entities using objects, prototypes, and classes JavaScript supports OOP through prototype-based inheritance and modern ES6 class syntax, enabling cleaner and more intuitive object creation
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. It emphasizes key principles like encapsulation, inheritance, and polymorphism to build scalable applications. Methods can be attached to objects or defined within classes for reusable behavior. JavaScript’s dynamic nature makes OOP flexible, allowing both classical and functional programming patterns to coexist.Course Details
Language: JavaScript
Duration: Approximately 1–2 weeks (with consistent practice).
Difficulty: medium
Category: Programming, Web Development
Certificate: Yes
Requirements
1) Basic understanding of HTML and CSS 2) Fundamental knowledge of JavaScript (variables, functions, arrays, and objects) 3) A computer with a modern web browser and code editor (e.g., VS Code) 4) Willingness to practice and build small projects
Content
01OOP Foundations and JavaScript’s Object Model
3 Chapters - 0/3 Completed
OOP Foundations and JavaScript’s Object Model
3 Chapters - 0/3 Completed
Why OOP in JavaScript?
The Core of Objects in JavaScript
The “this” Keyword and Execution Context
02Classes & Constructors
3 Chapters - 0/3 Completed
Classes & Constructors
3 Chapters - 0/3 Completed
The class Keyword in Modern JavaScript
Constructors & Initialization Details
Encapsulation & Access Modifiers
03Inheritance, Prototypal Inheritance, and Polymorphism
3 Chapters - 0/3 Completed
Inheritance, Prototypal Inheritance, and Polymorphism
3 Chapters - 0/3 Completed
Classical Inheritance vs. JavaScript Prototypal Inheritance
Prototypal Inheritance in Depth
Encapsulation in an Inheritance Hierarchy
04Advanced OOP Techniques & Patterns
3 Chapters - 0/3 Completed
Advanced OOP Techniques & Patterns
3 Chapters - 0/3 Completed
Design Patterns in JavaScript
Handling Errors & Edge Cases in OOP
Modularity & Project Organization
05Capstone Project – Building a Library Management System or Card Game
2 Chapters - 0/2 Completed
Capstone Project – Building a Library Management System or Card Game
2 Chapters - 0/2 Completed