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Desarrollo del juego utilizando Love2d

Game Development usando Love2D es un curso práctico diseñado para enseñarte a crear juegos 2D usando el marco Love2D y scripting Lua Love2D proporciona una plataforma ligera y sencilla perfecta para principiantes y desarrolladores intermedios que buscan crear juegos rápidos y fluidos . Aprenderás a configurar tu entorno de juego, manejar sprites, gestionar animaciones, implementar la lógica del juego e incluso añadir sonido y música. A través de ejemplos prácticos, usted desarrollará una fuerte comprensión de la mecánica del juego y cómo optimizar sus juegos para el rendimiento.

Get Started!
85Codynn Coins logo

Course Details

Language

Lua

Duration

1 Week

Difficulty:

medium

Category

Programming

Certificate

Yes

Skills You'll Gain

  • Creating games with Love2D
  • Handling graphics, sound, and game logic
  • Optimizing 2D games for performance

Requirements

  • 💻 A computer with Love2D installed
  • 🎮 Interest in 2D game development
  • 🧠 Basic knowledge of Lua scripting and programming concepts
  • 🏁 No advanced game dev experience required!
01

Introducción y configuración

4 Chapters - 0/4 Completed

Lua Setup

Basics of Lua: Recap

Panorama general de la estructura Love2D

Love 2D Helloworld

02

Física del juego y movimientos

5 Chapters - 0/5 Completed

Movimientos horizontales y verticales

Detección de cuello básico: Bola de rebote

Módulo de física Love2D: Física básica Motor

Controles de Jugador Avanzado (Pendiente, Dobles Saltos, etc.)

Una plataforma básica Juego

03

Gráficos y Animaciones

5 Chapters - 0/5 Completed

Cargando y Mostrando Sprites

Sprite Sheets

Animaciones sprite

Efectos de las partículas

Parallax Scrolling

04

Estados y niveles del juego

4 Chapters - 0/4 Completed

Juego básico administración estatal

Carga y transición entre estados del juego

Niveles de diseño

Construir un juego multinivel simple

05

Sonido y música: Amor 2D Audio

3 Chapters - 0/3 Completed

Cargando y jugando activos de sonido

Música de bucle

Trigerring suena dinámicamente basado en eventos de juego.

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