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Codynn

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Object- Orientated Programming di Lua

Object- Orientatif Programming di Lua menyelam ke dalam bagaimana Lua, meskipun menjadi sebuah prototipe berbasis bahasa, mendukung teknik OOP kuat menggunakan tabel dan megatables Kursus ini mengajarkan Anda bagaimana merancang dan mengimplementasikan sistem yang berorientasi pada objek, membuat kelas dapat digunakan kembali, mensimulasikan warisan, dan struktur proyek yang lebih besar secara efektif . Anda akan mengeksplorasi fleksibel Lua dengan membangun modular dan codebase yang dapat diatur ke aplikasi-dunia nyata seperti game, alat, dan sistem yang tertanam. Apakah Anda membuat frameworks atau menyesuaikan perilaku dalam perangkat lunak, kursus ini akan memberi Anda alat struktural Lua pengembang mengandalkan.

Get Started!
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Course Details

Language

Lua

Duration

1 Week

Difficulty:

medium

Category

Programming

Certificate

Yes

Skills You'll Gain

  • OOP in Lua
  • Simulating inheritance with metatables
  • Designing reusable class-like structures

Requirements

  • 💻 A computer with Lua installed
  • 🧠 Familiarity with basic Lua scripting (variables, loops, functions)
  • 💡 Basic understanding of programming concepts like functions and data structures
  • 🚀 No prior OOP experience required — we cover it step by step!
01

Pengantar ke OOP di Lua

3 Chapters - 0/3 Completed

Object- Pemrograman Terorientasi

Gunakan OOP di Lua

Konsep Kunci OOP: Kelas, Obyek, dan Metode

02

Basics of Object- Oriented Programming

3 Chapters - 0/3 Completed

Memahami Obyek dan Kelas di Lua

Membuat dan Menginisialisasi Obyek di Lua

Menentukan Metode bagi Objek

03

Inheritansi di Lua

3 Chapters - 0/3 Completed

Inheritance

Overriding Metode di Lua

Metode Konstruktor dan Kata Kunci baru

04

Encapsulasi di Lua

3 Chapters - 0/3 Completed

Encapsulation

Menggunakan Tabel untuk Encapsulasi

Menyembunyikan Data dengan Variabel Pribadi

05

Polymorphism in Lua

3 Chapters - 0/3 Completed

Polymorphism

Mencapai Polymorphism di Lua

Contoh Polymorphism di Lua

06

Antarmuka dan Kelas Abstract

3 Chapters - 0/3 Completed

Mendefinisikan Antarmuka di Lua

Kelas Abstract dan Kasus Penggunaan mereka

Mengimplementasikan Antarmuka di Lua

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